SHIFT ZERO

Game HUD Design

SHIFT ZERO Showcase
01 // OVERVIEW

Short Overview

SHIFT ZERO is a multi-disciplinary project encompassing both a premium Cyberpunk Heads-Up Display (HUD) interface design and a fully playable collaborative game prototype built in the Godot 4 engine.

SHIFT ZERO Overview
02 // THE PROBLEM

Problem

In fast-paced, visually chaotic action games, critical player information (health, ammo, objectives) is often lost in the noise. The challenge was to design a UI that matched the aggressive, neon-drenched cyberpunk aesthetic while maintaining absolute clarity and split-second readability.

// HUD.CLUTTER

Information loss in high-intensity gameplay

03 // ENGINEERING

Technical Implementation

The UI mockups were translated into the Godot 4 engine. I utilized Godot's Control nodes and custom shaders to replicate the CRT scanline effects and chromatic aberration seen in the Figma designs.

04 // MY APPROACH

My Approach

I separated the project into two distinct phases: UI/UX conceptualization in Figma, and technical implementation in Godot. I approached the UI by studying military aviation HUDs, focusing on angular geometries, high-contrast neon accents against dark transparencies, and kinetic motion.

05 // DESIGN DECISIONS

Design Decisions

  • **Typography:** Selected a highly legible, aggressive sans-serif typeface to convey technical precision.
  • **Color Theory:** Utilized a stark monochromatic base with highly saturated, singular accent colors (e.g., electric cyan or alert red) strictly reserved for critical status changes.
  • **Diegetic Elements:** Designed components that look like they exist within the game world (angled projections, scanlines) rather than flat overlays.
06 // CHALLENGES

Challenges

The hardest technical challenge was ensuring the UI shaders in Godot did not severely impact the game's framerate. The design challenge lay in balancing the "cool factor" of a cluttered cyberpunk interface with the strict usability requirements of an action game.

07 // RESULT

Result

A cohesive game prototype featuring a highly praised, visually striking UI that successfully communicates complex game states in a chaotic environment without breaking immersion.

08 // KEY FEATURES

Key Features

  • High-contrast, readability-focused HUD
  • Custom CRT and chromatic aberration shaders
  • Playable prototype mechanics
09 // LESSONS LEARNED

Lessons Learned

This project was a masterclass in bridging the gap between static design and real-time rendering. It taught me how to optimize visual effects for game engines and the importance of playtesting UI designs in motion.